MPC made the VFX of 5 important creatures in the new “Percy Jackson and the Olympians” movie, and VFX Supervisor Guillaume Rocheron discusses the technology and difficulties of the work.

Hades was very challenging as fire was a major component of the character and had to be both extremely detailled and very controllable according to his performance. Our FX team pushed the fire simulations to a much higher resolution than we’ve done previously to ensure details were contributing to the motion and not only added as a post-process. The simulations were computed at a voxel size of under 1mm and then plugged into MPC’s rendering system to generate accurate illumination onto the character. The team used the same methodology to create the Lost Souls, producing super natural fire, shaped and timed specifically for every shot.

In addition to the fire simulations of Hades, they discuss the hair simulation used for the Minotaur and the Hellhounds.

via Percy Jackson and the Olympians; The Lightning Thief.