<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Second Life: Why does it work?</title> <atom:link href="http://www.vizworld.com/2010/02/life-work/feed/" rel="self" type="application/rss+xml" /><link>http://www.vizworld.com/2010/02/life-work/</link> <description>Covering everything about Visualization &#38; Computer Graphics</description> <lastBuildDate>Fri, 10 Feb 2012 04:08:00 -0600</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>By: sora</title><link>http://www.vizworld.com/2010/02/life-work/#comment-13815</link> <dc:creator>sora</dc:creator> <pubDate>Wed, 14 Jul 2010 19:23:32 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=11458#comment-13815</guid> <description>yeah 1,000,000 users a month and around 50,000 at any one time but in answer to an earlier question. Has second life died or is it dying well yes it is, when i first logged on 4 there were buckets more people on at any one time never mind the monthly total from back then. During the last 4 years i have logged on to find less and less people logging into second life. You also have to take into account that in all the people i know on second life they all at least have 2 different accounts they log in with if not more, i myself have 4 different accounts i use one as a banking avatar where i back up all my creations or one i use specifically for RP etc. So that cuts down the amount of people using the service significantly.</description> <content:encoded><![CDATA[<p>yeah 1,000,000 users a month and around 50,000 at any one time but in answer to an earlier question. Has second life died or is it dying well yes it is, when i first logged on 4 there were buckets more people on at any one time never mind the monthly total from back then. During the last 4 years i have logged on to find less and less people logging into second life. You also have to take into account that in all the people i know on second life they all at least have 2 different accounts they log in with if not more, i myself have 4 different accounts i use one as a banking avatar where i back up all my creations or one i use specifically for RP etc. So that cuts down the amount of people using the service significantly.</p> ]]></content:encoded> </item> <item><title>By: Qualcuno</title><link>http://www.vizworld.com/2010/02/life-work/#comment-13354</link> <dc:creator>Qualcuno</dc:creator> <pubDate>Mon, 17 May 2010 12:59:13 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=11458#comment-13354</guid> <description>Is right...&#039;.&#039;</description> <content:encoded><![CDATA[<p>Is right&#8230;&#8217;.&#8217;</p> ]]></content:encoded> </item> <item><title>By: Randall Hand</title><link>http://www.vizworld.com/2010/02/life-work/#comment-9593</link> <dc:creator>Randall Hand</dc:creator> <pubDate>Thu, 04 Feb 2010 02:02:34 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=11458#comment-9593</guid> <description>&lt;a href=&quot;#comment-9558&quot; rel=&quot;nofollow&quot;&gt;@&lt;img src=&quot;http://assets-a1.vizworld.com/wp-content/plugins/rpx/images/openid.png&quot;&gt; Randall Hand&lt;/a&gt; Ah, yea.. Sorry .</description> <content:encoded><![CDATA[<p><a href="#comment-9558" rel="nofollow">@<img src="http://assets-a1.vizworld.com/wp-content/plugins/rpx/images/openid.png"/> Randall Hand</a> Ah, yea.. Sorry .</p> ]]></content:encoded> </item> <item><title>By: Baloo Uriza</title><link>http://www.vizworld.com/2010/02/life-work/#comment-9591</link> <dc:creator>Baloo Uriza</dc:creator> <pubDate>Thu, 04 Feb 2010 01:34:20 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=11458#comment-9591</guid> <description>&lt;a href=&quot;#comment-9558&quot; rel=&quot;nofollow&quot;&gt;@  Randall Hand &lt;/a&gt;Note that OpenSim is the software, OSgrid is probably the grid you meant to say.</description> <content:encoded><![CDATA[<p><a href="#comment-9558" rel="nofollow">@  Randall Hand </a></p><p>Note that OpenSim is the software, OSgrid is probably the grid you meant to say.</p> ]]></content:encoded> </item> <item><title>By: Pamala Clift</title><link>http://www.vizworld.com/2010/02/life-work/#comment-9573</link> <dc:creator>Pamala Clift</dc:creator> <pubDate>Wed, 03 Feb 2010 20:57:04 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=11458#comment-9573</guid> <description>It takes some time for the immersion factor to make the virtual world more valid than a video conference but add so much with simply proximity communication. Over 80% of our communication in real life is non-verbal and many studies have relayed information with just the relationship of WHERE the digital avatar chooses to locate themselves. The Agile conference is just an introduction that shows that even in the beginning it can equal in information transferral to a real life conference. Good works happening in virtual worlds.</description> <content:encoded><![CDATA[<p>It takes some time for the immersion factor to make the virtual world more valid than a video conference but add so much with simply proximity communication. Over 80% of our communication in real life is non-verbal and many studies have relayed information with just the relationship of WHERE the digital avatar chooses to locate themselves.<br /> The Agile conference is just an introduction that shows that even in the beginning it can equal in information transferral to a real life conference. Good works happening in virtual worlds.</p> ]]></content:encoded> </item> <item><title>By: Randall Hand</title><link>http://www.vizworld.com/2010/02/life-work/#comment-9562</link> <dc:creator>Randall Hand</dc:creator> <pubDate>Wed, 03 Feb 2010 18:52:16 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=11458#comment-9562</guid> <description>&lt;a href=&quot;#comment-9561&quot; rel=&quot;nofollow&quot;&gt;@&lt;img src=&quot;http://assets-a1.vizworld.com/wp-content/plugins/rpx/images/facebook.png&quot;&gt; Troy McConaghy&lt;/a&gt; Ah, thanks.. I updated the article to reflect that.</description> <content:encoded><![CDATA[<p><a href="#comment-9561" rel="nofollow">@<img src="http://assets-a1.vizworld.com/wp-content/plugins/rpx/images/facebook.png"/> Troy McConaghy</a> Ah, thanks.. I updated the article to reflect that.</p> ]]></content:encoded> </item> <item><title>By: Troy McConaghy</title><link>http://www.vizworld.com/2010/02/life-work/#comment-9561</link> <dc:creator>Troy McConaghy</dc:creator> <pubDate>Wed, 03 Feb 2010 18:47:27 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=11458#comment-9561</guid> <description>One minor clarification: Linden Lab didn&#039;t partner with Avatars United, they acquired the company that created it.</description> <content:encoded><![CDATA[<p>One minor clarification: Linden Lab didn&#8217;t partner with Avatars United, they acquired the company that created it.</p> ]]></content:encoded> </item> <item><title>By: Randall Hand</title><link>http://www.vizworld.com/2010/02/life-work/#comment-9558</link> <dc:creator>Randall Hand</dc:creator> <pubDate>Wed, 03 Feb 2010 18:33:20 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=11458#comment-9558</guid> <description>&lt;a href=&quot;#comment-9533&quot; rel=&quot;nofollow&quot;&gt;@Baloo Uriza&lt;/a&gt; I just meant that they are both OpenSim projects.. I plan to spend some time in OpenSim as well.</description> <content:encoded><![CDATA[<p><a href="#comment-9533" rel="nofollow">@Baloo Uriza</a> I just meant that they are both OpenSim projects.. I plan to spend some time in OpenSim as well.</p> ]]></content:encoded> </item> <item><title>By: Pooky Amsterdam</title><link>http://www.vizworld.com/2010/02/life-work/#comment-9544</link> <dc:creator>Pooky Amsterdam</dc:creator> <pubDate>Wed, 03 Feb 2010 16:30:42 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=11458#comment-9544</guid> <description>Visually our spatial realtionships are important: so using a 3D immersive environment  allows us to feel represented within it.  Our Avatars also allow us to project ourselves onto the other which we have created.  This human abiliy to project is as old as mankind itself. The ability to localize and identify those we are interacting with increases our connection to them and allows us to be impacted as well. We make a &quot;leap of faith&quot; when we open a novel, watch a movie or listen to a radio program.  This &quot;leap&quot; is immediately supported in Second Life because we have feedback from others like ourselves. In real time and with real thoughts, feelings and ideas.</description> <content:encoded><![CDATA[<p>Visually our spatial realtionships are important: so using a 3D immersive environment  allows us to feel represented within it.  Our Avatars also allow us to project ourselves onto the other which we have created.  This human abiliy to project is as old as mankind itself. The ability to localize and identify those we are interacting with increases our connection to them and allows us to be impacted as well.<br /> We make a &#8220;leap of faith&#8221; when we open a novel, watch a movie or listen to a radio program.  This &#8220;leap&#8221; is immediately supported in Second Life because we have feedback from others like ourselves. In real time and with real thoughts, feelings and ideas.</p> ]]></content:encoded> </item> <item><title>By: Baloo Uriza</title><link>http://www.vizworld.com/2010/02/life-work/#comment-9533</link> <dc:creator>Baloo Uriza</dc:creator> <pubDate>Wed, 03 Feb 2010 15:17:19 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=11458#comment-9533</guid> <description>ScienceSim doesn&#039;t matter, it isn&#039;t OSGrid.  OSGrid is OSgrid.</description> <content:encoded><![CDATA[<p>ScienceSim doesn&#8217;t matter, it isn&#8217;t OSGrid.  OSGrid is OSgrid.</p> ]]></content:encoded> </item> <item><title>By: Randall Hand</title><link>http://www.vizworld.com/2010/02/life-work/#comment-9528</link> <dc:creator>Randall Hand</dc:creator> <pubDate>Wed, 03 Feb 2010 11:55:34 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=11458#comment-9528</guid> <description>&lt;a href=&quot;#comment-9525&quot; rel=&quot;nofollow&quot;&gt;@Baloo Uriza&lt;/a&gt; Don&#039;t worry.. I&#039;ll be covering OpenSim, and specifically Sciencesim, in an upcoming article on Scientific Research in Virtual Worlds.  Should be up later this week, maybe even today.</description> <content:encoded><![CDATA[<p><a href="#comment-9525" rel="nofollow">@Baloo Uriza</a> Don&#8217;t worry.. I&#8217;ll be covering OpenSim, and specifically Sciencesim, in an upcoming article on Scientific Research in Virtual Worlds.  Should be up later this week, maybe even today.</p> ]]></content:encoded> </item> <item><title>By: Baloo Uriza</title><link>http://www.vizworld.com/2010/02/life-work/#comment-9525</link> <dc:creator>Baloo Uriza</dc:creator> <pubDate>Wed, 03 Feb 2010 07:26:48 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=11458#comment-9525</guid> <description>I&#039;m surprised OSgrid didn&#039;t get a nod, being the largest, most widely recognized OpenSimulator based grid, where most of the OpenSim development occurs.</description> <content:encoded><![CDATA[<p>I&#8217;m surprised OSgrid didn&#8217;t get a nod, being the largest, most widely recognized OpenSimulator based grid, where most of the OpenSim development occurs.</p> ]]></content:encoded> </item> </channel> </rss>
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