Procedurally Generate Terrains with Fractscape

StarScene’s procedural terrain and texture generator ‘Fractscape’ has just hit version 1.5, with an impressive collection of features:

  • A variety of controls for roughness, size, height, etc.
  • Load in or draw heightmaps to control the basic shape of the terrain
  • Adjustable auto-texturing based on height and slope
  • Terrain resolution up to 4097×4097, texturemap resolution up to 2048×2048
  • Virtually unlimited undo/redo of almost everything, so you can always go back to that cool landscape you just had
  • Load/save even the largest terrains as small Fractscape files — everything is procedurally generated
  • Export them as 8 or 16 bit heightmaps, or as .obj meshes (triangles or quads)
  • Export texturemap as 4-channel .tiff splatmap, or as a solid-shaded .png
  • Explore terrains from a first-person view for an up-close look

The software is built using Unity, and therefore the resulting terrains work great with it.  The software is available free, but a $20 registration is required to unlock file export.

via Starscene Software – Fractscape.

PG

This story written by Randall Hand

Randall Hand is a visualization scientist working for a federal research lab, aiding researchers to discover the insights buried within their terabyte datasets generated on some of the most powerful supercomputers in the world. He also runs VizWorld.com .

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