Packing DX 10.1, OpenGL 3.2 and OpenCL 1.0 into PowerVR
Embedded systems get a huge graphics boost today courtesy of Imagination Technologies, who have just announced a new POWERVR SGX545 chip that offers DirectX10.1, OpenGL ES 2.0, OpenGL 3.2, and OpenCL1.0 all on one tiny embedded chip.
Says Tony King-Smith, VP Marketing, Imagination: “Combining our many years of experience in the embedded, mobile and PC-based DirectX graphics worlds, POWERVR SGX 545 takes the possibilities of hand-held graphics to a new level by delivering a full DirectX 10.1 and OpenGL 3.x feature set as well as delivering GPU powered OpenCL heterogeneous parallel processing capabilities for the mobile and embedded markets. This makes POWERVR SGX545 a compelling solution for application processor SoC designers targeting the next generation of netbook and MID mobile products demanding exceptional graphics capabilities.”
If you’re wondering where you’ve heard the name “PowerVR” before, it’s the chip that gives the iPhone 3GS its boost over the iPhone 3G. Could the iPhone 4 be seeing another big performance boost?

I was just tipped off to a book that might be of interest to all of you Second Life & Virtual Worlds:
how to create a resume for an infographics or graphic design position that stands out from the pack? Well, how about turning your entire resume into a giant infographic?
Remember a few weeks ago, the
Another CES announcement, this time fro Vuzix, announces a new Stereo Augmented Reality headset that fits into a slim sunglasses form factor.
The battle between OpenGL & DirectX is a holy way in the gaming community, usually with DirectX winning because it is supported by most games. When working in cross-platform environments, however, OpenGL is the clear winner. Wolfire games, creator of several games for multiple platforms, has a new blog post detailing their choice of OpenGL over DirectX, and it gets beyond the “Well, DirectX doesn’t work on Mac or Linux” and gets into some good technical reasons why OpenGL still hangs around.
If you’ve ready any coverage of CES, then you know that everyone there is pitching 3D in the home in some fashion. 3D Displays, 3d Glasses, 3D BluRay, seems everyone has something. The New York Times takes a position similar to mine (It’s neat stuff, but not gonna be big anytime in 2010), and summarizes it at such:
In Intel’s booth at CES, you can see two giant double-HD screens showing a realtime visualization of web news stories.
Managed to find an interesting video showing, very briefly, the capabilities of the NVidia GF100 in DirectX11 via Unengine. While the site is in Italian, the translation reads:

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