Ever since I first read Neal Stephenson’s Snow Crash, I’ve been fascinated by the idea of the Metaverse. A virtual world that completely destroys physical boundaries, allowing us to interact and mingle in a virtual space across vast distances with similar realism as being physically there. I’ve seen several virtual worlds rise and crumble, but none as persistent as Second Life. I first tried Second Life back in February of 2006, and after a single day I never returned. It was interesting, but almost overwhelming in its potential so I left it for a “later date”, which never arose.
Recently, there has been a lot of press about how Second Life is dying. Reports from the BBC ask “What happened to Second Life?” call it a “lackluster experience” and claim it’s dying as Mobile applications grow. Gotham Media says Second Life is on “Life Support”, still alive and kicking but “marginalized” in today’s internet experience. Most recently, a report from PCPro proclaimed the death of the premier virtual sandbox once again.
We at VizWorld, doing our usual duty, pointed to the article as something worth checking out. Little did we know the uproar it would cause! That article quickly rose to the #1 article on VizWorld, and currently hosts 11 comments, all decrying the original author’s poor investigative skills. Seeing an opportunity, I decided that the “later date” had finally come, and decided to re-enter Second Life and see first-hand what’s really going on in the virtual world. That PCPro article was quickly usurped by our own Call to Action (currently playing host to an impressive 31 comments and suggestions), showing that someone out there is definitely using Second Life.

Matthew Perreault Concert in SL
And so began what was originally intended to be a single 2-3 page article on either a) PCPro is Right, or b) (my personal hope) that Second Life is alive, but just misunderstood. Well, I’m both happy and sad to report that won’t be the case. What I’ve found in Second Life is so huge and diverse that I don’t feel I can do it proper justice in a single article. Over the next few weeks, look for a series of articles on Second Life, where I plan to cover the exciting ventures into online interactive entertainment, online media production, commercial enterprises, scientific research, education, and much more.
To those of you that say Second Life is dead, I suggest that perhaps you haven’t looked hard enough to see what’s there. And that is what our first report is one: Common Misconceptions of Second Life.
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Science feature, secondlife
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