<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Why you should use OpenGL and not DirectX</title> <atom:link href="http://www.vizworld.com/2010/01/opengl-directx/feed/" rel="self" type="application/rss+xml" /><link>http://www.vizworld.com/2010/01/opengl-directx/</link> <description>Covering everything about Visualization &#38; Computer Graphics</description> <lastBuildDate>Fri, 10 Feb 2012 04:08:00 -0600</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>By: shockwav</title><link>http://www.vizworld.com/2010/01/opengl-directx/#comment-9059</link> <dc:creator>shockwav</dc:creator> <pubDate>Tue, 19 Jan 2010 17:32:44 +0000</pubDate> <guid isPermaLink="false">http://www.vizworld.com/?p=10885#comment-9059</guid> <description>If this is the case, then why are there so many more powerful features in DirectX?  Whereas the simple problem of Alpha Sorting is still unsolved in OpenGL (going back many years).  I prefer open standards to close in-shop ones like DirectX.  But if DirectX is being improved whereas OpenGL is languishing (or at least AMD is letting it languish - not sure about Nvidia) then the closed path is what we will use.</description> <content:encoded><![CDATA[<p>If this is the case, then why are there so many more powerful features in DirectX?  Whereas the simple problem of Alpha Sorting is still unsolved in OpenGL (going back many years).  I prefer open standards to close in-shop ones like DirectX.  But if DirectX is being improved whereas OpenGL is languishing (or at least AMD is letting it languish &#8211; not sure about Nvidia) then the closed path is what we will use.</p> ]]></content:encoded> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced (User agent is rejected)
Object Caching 411/412 objects using eaccelerator
Content Delivery Network via static.vizworld.com

Served from: www.vizworld.com @ 2012-02-09 23:54:35 -->
