OnLive has come out swinging against the bad report written by Ryan Shrout last week, claming that his experience is not representative of the actual product because of his distance to a suitable hosting center.  Also, apparently the current version of the OnLive system hard-codes routes from users to specific hosting centers, so a user’s account is fixed to communicate only to one specific center.

The fact that Ryan Shrout was outside that area means, according to OnLive, there was no possibly way to give him a good experience. “The reason location is so critical is because of the speed of light. If you are more than 1,000 miles from an OnLive data center, then the round trip communications delay (‘ping’ time) between your home and OnLive will be too long for fast-action video games.”

Unfortunately, some other “anonymous” beta testers have come forward claiming that the experience isn’t much better in the “idea scenario”.  Of course, they are unconfirmed and uncorroborated, so take it all with a grain of salt.

via OnLive responds to bad press, more beta testers speak out.