Eureka, vl3, and Remote Visualization at Argonne

PhysOrg has more information about the spectactular remote visualization and volume rendering shown in the San Diego Supercomputing booth at SC09, which makes use of Eureka, the TeraGrid, 200 NVidia GPU’s, and high speed networks to stream high-resolution images around the world.

“As a team, we were able to link institutions across the country and leverage high performance computing, visualization resources, high speed networks and advanced displays in real-time,” said Joe Insley, principal software developer at Argonne. “But what was really wonderful was seeing the scientists get excited about the possibilities that this will enable.”

The simulation was part of a 2009 TeraGrid allocation using a 4000^3 grid of 64 billion dark matter particles, running for over 4 million CPU hours.  With data that massive, remote visualization isn’t just a nicety, it’s a requirement.

Argonne streaming visualization sends images across the world (w/ Video).

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This story written by Randall Hand

Randall Hand is a visualization scientist working for a federal research lab, aiding researchers to discover the insights buried within their terabyte datasets generated on some of the most powerful supercomputers in the world. He also runs VizWorld.com .

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