Wouldn’t it be neat to see a cool 3-D movie at the theater, then come home and play the video game? Wouldn’t it be neat if the same 3-D, high-resolution models used in the movie were the same ones used in the game? Cnet has an article today about a program called Remix which is from Multiverse, located in Mountain View, California.

The problem, Bridges continued, is that there has previously been no way to effectively render the kinds of lower-resolution objects directly from the super high-res original assets. Those models, such as, say, an incredibly detailed avatar of a nine-foot-tall Na’vi warrior, could require tens of thousands of polygons while a Flash version of that same Na’vi for a game might be just hundreds of polygons.

But Remix solved that problem,…

Head on over to Cnet and read the article about how it was used to create the Flash-based game called PandoraRovr.

via Cnet: Making movie games more faithful than ever