An interesting project called the “Anti Grain Geometry Project”, or AGG Project, aims to develop a library for detailed development of graphics algorithms, without any of the constraints of libraries like OpenGL.
Anti-Grain Geometry is designed as a set of loosely coupled algorithms and class templates united with a common idea, so that all the components can be easily combined. Also, the template based design allows you to replace any part of the library without the necessity to modify a single byte in the existing code.
Also AGG is designed keeping in mind extensibility and flexibility. Basically I just wanted to create a toolkit that would allow me (and anyone else) to add new fancy algorithms very easily.
Aimed primarily at development of algorithms, the author concedes that working with it can be a bit difficult. However, the results he shows in just basic antialiasing work show some great promise.
GDI+ is crap. AGG is great; but it needs to be converted to plain C.
within their terabyte datasets generated on some of the most powerful supercomputers in the world?! wow.
That’s me 🙂
HIIIIIIIIII!!!!!!!!!!