Using ZBrush in Avatar

“Patton” on the ZBrushCentral forums has posted some early concept work from Avatar showcasing some of the early modeling and design work that went into the project 3 years ago using ZBrush.

I started working on Avatar 3 years ago and was working with Zbrush 2 ( that means no subtools!!) I had to work on a fairly slow laptop so that I could work directly with Jim Cameron on the mocap stage.

I was really green as a 3D artist but jumped in with both feet, after all this time I still really love the stuff we produced at Stan Winston Studio / Legacy effects.

I was part of the group of artists that Designed the Na’vi characters I was responsible for working out Jake (Sam Worthington) and Neytiri (Zoe Saldana) Digital sculpts with expressions as a proof of concept for the look of the Na’vi people. I also did the designs for Norm (Joel Moore) as well as the Grace ( Sigourney Weaver}.

via ZBrushCentral – Avatar.

PG

This story written by Randall Hand

Randall Hand is a visualization scientist working for a federal research lab, aiding researchers to discover the insights buried within their terabyte datasets generated on some of the most powerful supercomputers in the world. He also runs VizWorld.com .

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  1. saleh
    February 21st, 2010 at 10:47 | #1

    Dear sir

    great work wwwwwwaaaaawwww

    what and where best to study zbrush

    thanks

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  2. March 12th, 2010 at 00:49 | #2

    I Need zbrush of avatar chachters models to see

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  3. March 12th, 2010 at 00:51 | #3

    Praveen Kumar :I Need zbrush of avatar chachters models to seeLike or Dislike: 0  0

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  4. March 12th, 2010 at 00:52 | #4

    @ Praveen Kumar

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