smoke-macFXGuide got a great look at Autodesk’s new Smoke on the Mac and is publishing a 3-part expose on the whole affair, the first part already available.  It’s got great detail including hardware requirements (both stated and actual), and several advanced configuration details.  He gets into details like Autodesk states the NVidia QuadrofX card as a requirement, while the reality is a bit different:

That being said, the software does actually run on other graphics cards including — yes, it’s true — current MacBook Pro 17″ systems. I’ve installed Smoke on Mac on systems with GeForce cards as well as the MacBook Pro 17″ and it does run — certainly well enough if you want to install the free trial on a Mac system. To be clear, this isn’t listed in the requirements or recommendations, so If you’re gonna put together a system without these, buyer beware. Especially if you’re investing $15,000. But I’m sure over time we’ll hear from the web universe what works and what doesn’t.

One critical point is that the display needs to support at least at 1920×1200 so that the entire UI can be displayed. The other point is that if you are buying a system that you need to have running at the highest level — go with the recommended hardware. Autodesk tests the software on systems that meet the suggestions, so if you’re running on a different configuration there is no guarantee it will run.

Also he gets into using the Kona3 card and pricing.  Short story: it ain’t cheap.

If you wanted to build a system from scratch, here are some ballpark numbers which would provide the foundation of a solid Smoke on Mac system:

Read the full story on his site, and hit Autodesk to download the 30-day trial now!

via fxguide quick takes » Smoke on Mac Part 1: Overview.