night-of-werehogSEGA’s newest Sonic game, ‘Night of the Werehog’ has had the honor of having its cinematic selected for the SIGGRAPH Asia Animation Festival screenings.  CGSociety talks to Takeshi Ito, the producer, about how they created it:

Creation of the models from hand-drawn sketch characters, brought across from the original video game Sonic image, was the major job here in modeling. There are a few differences though. These character models need to be able to stretch and deform. Go from a small ball to a towering giant. As there are no spoken lines in the cinematic, the story would need to be propelled as these characters act out their thoughts.

Our modeling team first builds the low polygon models. At this phase, the director will check it in the low polygon models, if director gave them the green light, then the models pass to the rigging and animation department to set up.

via CGSociety – Night of the Werehog.