Making Dead to Rights: Retribution

Dead to Rights: Retribution is the latest chapter in the Dead to Rights saga from Volatile games, and the environment is like nothing ever seen in the game before.  CGSociety talks to the developers and graphics artists that brought the world to life.

Shadow’s pipeline was the same as for the human characters; body movement in Motionbuilder and facial animation in Maya. He was great fun to work on and the response so far has shown that the more brutal we make his takedowns the more people like them! He certainly has his own personality now and players will see how much of an important factor he is in the game, not least through his relationship with Jack and Frank (Jack’s dad).”

Note: The article is still undergoing editing it seems, as the opening paragraph is in the front page at least 3 times.

CGSociety – Dead to Rights: Retribution.

PG

This story written by Randall Hand

Randall Hand is a visualization scientist working for a federal research lab, aiding researchers to discover the insights buried within their terabyte datasets generated on some of the most powerful supercomputers in the world. He also runs VizWorld.com .

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