siggraph-asiaIf you couldn’t afford the ticket to Yokohama for SIGGRAPH Asia then CGSociety has your hookup with their ongoing diary of the event.  First segment is up, and discusses the Disney/Pixar “Up” paper presentation, NVidia’s CUDA Master Class, and the extensive talk from Square Enix.

Japanese) of the 17 major stages of production of the story. From concept, blocking, character creation. Using MotionBuilder and Crystal Tools, Square was kept busy bringing MoCap information into Softimage, the effects, hair and clothes were refined further before the finished scenes are exported out into several different codes for the consoles, each with their own additions.

CGSociety – SIGGRAPH ASIA 2009 Diary.