Artificial Mind & Movement’s WET and Autodesk

a2m-wetMontreal based “Artificial Mind and Movement” (A2M) recently released “WET”, their third-person mature shooter combining acrobatics and swordplay that uses an interesting dual-targeting mechanic.  Autodesk products were instrumental in the development of the game and a press release from Autodesk details how they used Maya, MotionBuilder, and Kynapse to pull it all together.

“Our main philosophy with regards to development tools has always been that if it’s good and it already exists with the right price tag, why reinvent it?” explains Martin Walker, CTO, A2M. “That’s why we chose to work with Kynapse as our AI engine for WET. In the game, the player confronts a large number of enemies. We needed a path-finding and location-awareness system to control decision making for these characters in a coherent manner.”

Walker continues, “Kynapse has a fantastic hide-and-shoot algorithm that was used to conceal and disperse the enemies in a natural way throughout environments.”

via Autodesk – Games – Artificial Mind & Movement (A2M).

PG

This story written by Randall Hand

Randall Hand is a visualization scientist working for a federal research lab, aiding researchers to discover the insights buried within their terabyte datasets generated on some of the most powerful supercomputers in the world. He also runs VizWorld.com .

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