Pumping heart using deformers in Cinema 4D

cinema4d-heartJoel Jeff Dubin took the heart model from Zygote’s 3D Science Model Collection, along with base materials and pre-animated morph target states and created a nice animation of a beating heart.  However, he found some issues with Cinema4D and the model:

The problems that arise with the morph target technique of animating this model are twofold:

1. The morph targets do not take into account the coronary vessel models which hug the surface of the heart. Animating via morph targets results in these static vessels intersecting with the surface of the heart as it pumps. Not good.

2. In my opinion, the included morph target animation sequence, although correct from a technical point of view, lacks fluidity, and comes off rather stiff and rigid.

He addition he gets into some problems with Cinema4D’s in-camera depth of field post effect with causes some distracting flickering effects.  See his video after the break.

via Pumping heart using deformers in Cinema 4D « The Scattered Shaman.

Pumping heart using deformers with c4d from JoelOtron on Vimeo.

PG

This story written by Randall Hand

Randall Hand is a computer graphics programmer and news junky that's been working in the field for the last 15 years. He's responsible for visualizations generated on some of the most powerful supercomputers in the world, ytnef, mullion support in ParaView, and VizWorld.com.

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  • Joelotron

    Hi–Thanks for posting this, however, my name is Joel Dubin, not Jeff :). Really like this site, I follow it regularly.

  • Randall Hand

    @Joelotron EEK! So sorry!! Fixed.

  • Joelotron

    Thanks much Randall!

  • Andywhufc

    Is it possible for a tutorial on this please

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