Pumping heart using deformers in Cinema 4D
Joel Jeff Dubin took the heart model from Zygote’s 3D Science Model Collection, along with base materials and pre-animated morph target states and created a nice animation of a beating heart. However, he found some issues with Cinema4D and the model:
The problems that arise with the morph target technique of animating this model are twofold:
1. The morph targets do not take into account the coronary vessel models which hug the surface of the heart. Animating via morph targets results in these static vessels intersecting with the surface of the heart as it pumps. Not good.
2. In my opinion, the included morph target animation sequence, although correct from a technical point of view, lacks fluidity, and comes off rather stiff and rigid.
He addition he gets into some problems with Cinema4D’s in-camera depth of field post effect with causes some distracting flickering effects. See his video after the break.