Making of the Rider by Christopher Adajar
Christopher Adajar is the winner of the recent CGArena competition themed “Accident” in which he modeled an unfortunate biker crashing his Kawasaki at high-speed in what could only result in a wicked case of road rash. He writes up his project for CGArena:
Maya 2008 was the primary software used for building the entire scene, Photoshop for painting textures, ZBrush for sculpting and After Effects for compositing. Since it is a common subject I did not have hard time finding good reference for modeling the motorcycle. Initially I started building curves to draw the initial base of my mesh then I used brail tools to patch up the meshes.
via Making of the Rider by Christopher Adajar.

Randall Hand on 