opengl-32At the recent GPU Technology Conference in San Jose, NVidia’s Principal System Software Engineer Mark Kilgard spoke about what you can expect to see in the upcoming OpenGL3.2 and some of the other things NVidia has in development, such as:

  • BGRA Vertex Component Ordering
  • OpenGLSL 1.50
  • Improved interoperability between Direct3D & OpenGL
  • Geometry Shaders
  • Depth Clamping (a better solution to clipping planes)
  • Seamless Cube Maps
  • Synchronization support

And much much more.. The 84-slide presentation is available on SlideShare, and I’ve embedded it after the break for you to see.