larrabee-idfAt the recent Intel Developer Forum, Intel created quite a buzz with a live demonstration of their top-secret Larrabee chipset performing real-time raytracing.  The scene was a simple one, a boat on water with some helicopters flying overhead.  Running on their upcoming Gulftown 6-core CPU with a Larrabee chip, it did a good job demonstrating how they could render high-quality graphics with ray-traced effects.  Plus:

What’s more impressive is that the effects were apparently generated using ten lines of shader code in C++. To achieve an impact like that in less code than the length of this blog post is amazing. Games have been moving towards increased realism, and I’m sure any game coders (and players) in the crowd were buzzing about the potential of Larrabee.

See video of the demonstration after the break.

via IDF2009 first: Larrabee live demo of ray-tracing « SoftTalk – multicore and parallel programming. and FiringSquad