autodesk-street-fighterA new product breakdown in the Autodesk Area discusses how several Autodesk products were instruments in bringing the 2D world of Street Fighter IV into 3D.

When developing the texture of the graphics, the team created a real-time shader based on a mental ray® software image prototype they developed on the Autodesk Softimage Render Tree and FX Tree. FX Tree is a 2D compositing feature which the team said was helpful not only for compositing with backgrounds, but also for material compositing with shader elements. A shader prototype was created on Render Tree using a graphical user interface (GUI). This enabled the designers and programmers to operate with the same mindset, meaning that instructions for graphic processing, which usually tend to become abstract, could be communicated more clearly between them.

via The Area :: Customer Story.