MacWorld Cover Creation from Peter Belanger
Peter Belanger has posted a timelapse video of the creation of the recent MacWorld Magazine cover, showing not only the photography and set design but the Photoshop work in cleaning up the photographs and then manipulating them into what they want.
After working on the latest cover for Macworld Magazine I wanted to show what is involved in making a cover. I focused on the three main areas: the photography, photoshop and design. I chose a time lapse format to convey lots of information in a small amount of time. The only drawback of time lapse is that since half a day goes by in 30 seconds, the whole process seam so easy! Lots of details were left out of the design process (like the cover meetings and rounds of layout options). I began to photograph the design process after the layouts had already been narrowed down to just three cover designs.
Cover creation from Peter Belanger on Vimeo.

In a response to the “CrossFire” technology that allows AMD processors and ATI graphics cards to uniquely combine in an extremely efficient multi-GPU configuration, Intel and NVidia have announced a partnership to bring similar functionality to their SLI technology.
CryTek, makers of the CryEngine, have posted the powerpoint slides & video of their SIGGRAPH2009 presentation in the Advanced Real-Time Rendering Course.
The Gnomon School of Visual Effects will have Gary Bruins, Technical Director for Pixar on ‘Up’, presenting some of the tools and technology used to create the fantastic movie.
Today I’m beginning a new feature aimed at reducing the somewhat overwhelming volume of posts that appear on VizWorld every day. From now on, most days will conclude with a “Pixels” segment posting links, blurbs, and graphics I found throughout the day but didn’t feel like turning into a single post.

Surprised they didn’t get this out in time for SIGGRAPH, but Supermicro has raised the bar by announcing a new workstation that can hold four of NVidia’s Tesla C1060′s in a single towercase.
In an attempt to keep 3D Stereoscopic gaming from going the awkward route of the several virtual reality technologies before it, the industry has formed the “S-3D Gaming Alliance” (S3DGA).
The folks behind the VIEW “Digital Convergency” conference, to be in Turin Italy, have made some announcements about what all you’ll be able to see this year:

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