Home » Archives for August 2009
A new version of the LinceoVR application for Virtual Reality and Augmented Reality work has been released, with several new interesting features:
- Realtime Animations: import of animated 3D models from any DCC software and play them Realtime on virtual reality (VR) and camera matching mode (Augmented reality).
- 3D Audio; render of three dimensional positional audio linket to any mesh.
- Real Time Soft Shadows in Camera Matching mode:
- real time Opengl soft shadows are now available also in Augmented reality mode,
- Opengl mode to allow the software to be used by any GPU, in VR and Ar mode
A free trial and student version is available for you to try it out, and videos are available on their blog. Click after the break to see a few.
Home Page — Seac02 s.r.l..
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Graphics, Science augmented reality, linceo, software, virtual reality
USB Displaylink adapters have been around for a while, but it seems most people just ignore them due to their poor performance and low resolution. Well Logitech has sounded the battle cry and released a new DisplayLink adapter capable of QWXGA resolution (2045×1152)! Available for PC and Mac, desktop and Laptops, it could be a great addon for anyone looking to add an extra display to your system.
Available from GeekStuff4U for approximately $140.
Logitec new USB to DVI Dongle : Akihabara News .com.
Hardware displaylink, logitech, usb
The latest version of Equalizer is now available for folks developing parallel OpenGL visualization applications. New in this version:
- Automatic cross-segment load-balancing for multi-display installations
- Dynamic Frame Resolution (DFR) for constant framerate rendering
- Compression Plugin API for runtime-loadable image compression engines
- And more…
The full list of features is available on their website, and available for download.
Equalizer: Release Notes: Release Notes for Equalizer 0.9.
Science api, equalizer, opengl
At SIGGRAPH this last week, SPHERON-VR was there showing off its new High Dynamic Range Capture Device technology. This new version offers a touchscreen interface for automatic creation of HDR & EXR files, and 3d measurement technology that connects directly with Autodesk Maya.
SPHERON VR : Details.
Hardware camera, maya, spheronvr
A fun little video from Gabe Askew showing a few months work to create a fan video for the song “Two Weeks”. See the video after the break.
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Graphics animation, example
Since the Hubble Telescope was launched, some of the most amazing images and discoveries it has made are in the “Ultra Deep Field”, viewing galaxies that first transmitted light 13-billion years ago. Now, researchers have taken these images and offset the galaxies by their computed red-shift and created a fantastic 3D model of the “ultra deep field”.
See the video, covering the capture of these images and how the red-shift works, after the break.
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Science astronomy, hubble, imageprocessing, nasa
CGSociety has announced a pair of new workshops available for enrollment. First is “Matte Painting” form David Luong:
Matte Painter, compositor and VFX guru David Luong is back with his updated Matte Painting workshop. This is an intermediate to advanced level matte painting class using Adobe Photoshop as well as using AfterEffects and/or Nuke to composite your design into your final project using Maya. Beginners are welcome as topics covered and class discussions are personal and open to different levels of knowledge. Though it has some beginner’s topics, it will quickly get into more advanced areas.
The second is Maya Scripting, with both MELScript and Python.
Lead Creature Technical Director and Maya guru Todd Widup is back to l take you under the hood of Scripting in Maya with MELScript and Python. Todd will take you into the top layer of the programming guts and scripts in both MELScript as well as the newly introduced Python script within Maya. By opening artists to the power of scripting, they can enhance their workflow with new automated tools, create macros to do repeated functions, as well as create interfaces and learn to interact with the operating system.
Both classes start on September 7th, and run for 8 weeks. Hit CGSociety for full details.
CGWorkshops.
Graphics education, maya, painting, training, workshop
Some more information is coming out about NVidia’s upcoming GPU Computing Conference, with a wide variety of topics including supercomputing, advanced visualization, computer vision, and more.
“The breadth of topics covered at this conference demonstrates the expanding reach and power of the GPU,” said Bill Dally, chief scientist at NVDIA. “The depth of each topic is also impressive, as the speakers presenting are among the best in their fields, with extensive experience solving some of the world’s most important computing challenges.”
Registration is still open, just hit the GPU Technology Conference website.
via Computer Vision, Supercomputing and Advanced Visualisation among highlights at NVIDIA’s GPU Tech Conference.
Science conference, cuda, gpgpu, nvidia
PureDepth, makers of 3D display systems, has just been issued notice from the US Patent Office of three U.S. patent applications to proceed to grant. The patents are:
- Interactive Three Dimensional Display with Layers Screens
- Data Display for Multiple Layered Screens
- Depth Fused Display
“Adding these patents to our already robust portfolio clearly demonstrates that MLD technology can be applied to so many aspects of our daily lives,” said PureDepth CEO Andy Wood. “From advertising kiosks to computer games to work documents, MLD technology is versatile enough to enable a wide range of devices and displays to offer consumers the very best visualization experiences. It can make gaming more fun, work more productive and advertising more effective.”
via PureDepth™ Announces Three New U.S. Patents Allowed for its MLD™ Technology.
Hardware 3d, display, puredepth, stereoscopic
A recent polish CG Forum contest asked artists to render a picture describing a sci-fi scene of a bioweapons experiment gone horribly wrong, and the soldiers resorting to the final alternative: nuclear weapons. Waldemar Bartkowiak used Newtek’s LightWave and Zbrush to create the fantastic image shown above, and describes it in the newest LightWave Newsletter.
I used LightWave, ZBrush, Photoshop and Fusion to create the image. Most of the objects are 3D. Some of them are quite low poly (like the characters or containers). This is because of the small amount of time I had for this contest, and the fact that the objects are visible mostly from a long distance. I tried to put as much into the textures as possible, and do as little modeling as possible to cut down on time taken and lighten the scene.
via NewTek LightWave – Newsletter.
Graphics art, contest, lightwave, newtek, zbrush
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