siggraph09If you’re interesting in GPGPU or Shader development, you definitely want to check out the supplementary materials for the full-day SIGGRAPH “Beyond Programmable Shading” course.  It contains examples, slides, and papers detailing several topics from leaders in the field.

The first half of the course introduces the trends and directions in this emerging field. Topics include: parallel graphics architectures, parallel programming models for graphics, and game-developer investigations of the use of these new capabilities in future rendering engines.

The second half of the course has leaders from graphics hardware vendors, game development, and academic research present case studies that show how general parallel computation is being combined with the traditional graphics pipeline to boost image quality and spur new graphics algorithm innovation.

via Beyond Programmable Shading 2009.