Logo_Turbosquidskyphyr at Binary Iris posts a scathing review of the practises of TurboSquid, the largest online marketplace for 3d creators.

… For a long time good enough remained good enough. At least from our side. Unfortunately, that feeling is no longer reciprocated and apathetic support of a monopoly we helped create is soon to shift to being tantamount to endorsement of unethical behaviour.

This assertion is supported by some pretty solid math.

First, let’s look at the income impact for going along with the exclusivity. Off the bat you’re down to 70% of your previous income. But that 70% will go up a little due to the increase from 55% to 60%. To figure it out it’s (60/55) * 70. Which is 76.4%. So going with them you’re going to take a hit of 23.6% on your previous income.

… Now let’s look at their worst case scenario. Everybody declines exclusivity and takes the pay hit. Their 100% of before is the same, now it’s just boosted by taking the cash out of their vendors’ pockets. That is (60/45) * 100. It works out to 133.3%. Interesting, huh? Perhaps they did get these numbers and do their sums.

So it seems whichever way vendors turn, Turbosquid can look forward to a 30% increase in revenue from September 1st.

skyphyr isn’t alone in his/her assessment of TurboSquid’s terms.  Read more about what vendors refer to as the SquidGuild and their exclusivity program at the 3DStockTalk forums.

Also of interest, GameFlood is closed for business, citing the “[inability to] establish the commerce channels that would enable the sale of user-generated add-ons for existing titles.”