RealTime Raytracing from Intel

intel-raytracingA new video from Intel is online at YouTube, where Intel Research Scientist Daniel Pohl shows an update on their “Realtime Ray Tracing” project.

With the power of upcoming many-core architectures Intel is developing, real-time ray tracing (using the physics of light to realistically render an interactive 3D scene) comes closer and closer to the desktop. At Research@Intel Day 2009, Intel researchers showcased the latest innovations from our Real-time Ray Tracing project, including more realistic 3D water and the ability to render more than 500 animated characters at once, and showed a version rendering multiple camera views on a stereoscopic display, in which viewers can see the 3D depth of the scene without the need for special glasses. See video from Research@Intel Day 2009 for more info.

Now, the video is pretty neat.  The 8-layer stereoscopic display alone is pretty impressive.  But I fail to see what, if anything, in this demonstration is Ray-Tracing.  The water looks like classic tesselated surfaces, and so does the environment.  Maybe someone in the PR group got confused and used the wrong buzzword?  Or maybe it’s just a bad demonstration of the technology.  See the video after the break, and tell us what you think.

via Intel Press Room

PG

This story written by Randall Hand

Randall Hand is a visualization scientist working for a federal research lab, aiding researchers to discover the insights buried within their terabyte datasets generated on some of the most powerful supercomputers in the world. He also runs VizWorld.com .

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