Naty Hoffman, one of the brains behind Real-Time Renderingrealtimerendering, has posted a list of interesting talks at this year’s SIGGRAPH2009.  From an expert is real-time rendering engines and technologies, it’s a pretty comprehensive list.

Talks (formerly known as sketches) are one of my favorite parts of SIGGRAPH. They always have a lot of interesting techniques from film production (CG animation and visual effects), many of which can be adapted for real-time rendering. There are typically some research talks as well; most are “teasers” for papers from recent or upcoming conferences, and some are of interest for real-time rendering. This year, SIGGRAPH also has a few talks by game developers – hopefully next year will have even more. Unfortunately, talks have the least documentation of all SIGGRAPH programs (except perhaps panels) – just a one page abstract is published, so if you didn’t attend the talk you are usually out of luck.

via Real-Time Rendering.