Interview with Samar Vijay, Character Artist
Samar Vijay specializes in 3D character modeling for games, and sits down with CGTantra to spill a few secrets of the trade.
Most of the artists use zspheres in Zbrush, but I usually do the base mesh or blocking phase in 3dsmax as I am much faster and comfortable with it. Once I am satisfied with the base meshes I export them into Zbrush and start sculpting. After pulling and pushing some areas with MOVE brush and posing the mesh for giving it a nice gesture, I spend a long time sculpting. For this I primarily use the standard, clay, clay tubes and smooth brush to get the desired results. Once I am done with all the sculpting and other hi-res details I then take the mid resolution meshes back to 3dsmax.