Interview with Samar Vijay, Character Artist

samarvijaySamar Vijay specializes in 3D character modeling for games, and sits down with CGTantra to spill a few secrets of the trade.

Most of the artists use zspheres in Zbrush, but I usually do the base mesh or blocking phase in 3dsmax as I am much faster and comfortable with it. Once I am satisfied with the base meshes I export them into Zbrush and start sculpting. After pulling and pushing some areas with MOVE brush and posing the mesh for giving it a nice gesture, I spend a long time sculpting. For this I primarily use the standard, clay, clay tubes and smooth brush to get the desired results. Once I am done with all the sculpting and other hi-res details I then take the mid resolution meshes back to 3dsmax.

via CGTantra.com – Interview with Samar Vijay – CGTantra Feature Artist.

PG

This story written by Randall Hand

Randall Hand is a visualization scientist working for a federal research lab, aiding researchers to discover the insights buried within their terabyte datasets generated on some of the most powerful supercomputers in the world. He also runs VizWorld.com .

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