Big Machine Design talks about Front Mission Evolved

RTEmagicP_bigmachine3jpgIn a new press release from Maxon, Big Machine Design discusses creating the cinematic for the upcoming “Front Mission Evolved” game.

To accomplish the seamless movement of the Wanzers the BMD team used colleagues as stand-ins for the robots, shooting those segments while working out the choreography in realtime. Those performances were then used as a guide for animating the rigged mechs in CINEMA 4D using slider controls so almost anyone in the office could help with the animation, regardless of IK/MOCCA skills. Sky images were created in Vue Xstream 6 with camera data exported from CINEMA 4D. BMD relied on the built-in renderer in CINEMA 4D to quickly multi-pass all 3D scenes and composited with Adobe After Effects, taking advantage of the tight camera integration between the two applications.

via MAXON – The makers of CINEMA 4D and BodyPaint 3D.

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This story written by Randall Hand

Randall Hand is a visualization scientist working for a federal research lab, aiding researchers to discover the insights buried within their terabyte datasets generated on some of the most powerful supercomputers in the world. He also runs VizWorld.com .

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