3.6GB of Terrain Data, in Real-Time

realtimeplanetOn the GameDev forums, a user by the name of “sylvestre” has posted code and videos of a project he developed to allow real-time visualization of 3.6GB of terrain data.

I finally made a demo version of the software I used in this post. If you have enough space and time to download 3.6GB of terrain data, you may try it on your PC (warning: it has only been tested on Windows XP, with an NVIDIA GeForce 7900 or 8800). The demo is available here:

http://evasion.inrialpes.fr/~Eric.Bruneton/demo.html

Otherwise you can see some High Quality videos here (made with more precise data and more realistic shaders – 16GB terrain, clouds, shadows, procedural details):

He’s using data from the Nasa Earth Observatory, which offers 500 meter/pixel resolution, and the STRM v4 from CIAT, which offers 90m per pixel.  Very impressive stuff.  See a video of the system in use (running at 150fps) after the break.

via realistic Earth rendering demo – GameDev.Net Discussion Forums.

PG

This story written by Randall Hand

Randall Hand is a computer graphics programmer and news junky that's been working in the field for the last 15 years. He's responsible for visualizations generated on some of the most powerful supercomputers in the world, ytnef, mullion support in ParaView, and VizWorld.com.

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