Stories from June 9th, 2009

20 breathtaking realistic computer graphics portraits by the CGSociety

A pair of articles from Marco Kuiper collect fantastic examples of Character Art from CGTalk, the popular forum that accompanies CGSociety.

Some fantastic work, and great examples of what you can do with Photoshop, Illustrator, and some basic 3D Modeling tools in the hands of a master.

20 breathtaking realistic computer graphics portraits by the CGSociety.

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CGArena Animation Magazine June – July 09 Issue

cgarena-magazineThe latest issue of the CGArena magazine, for June/July 2009, is now online.  You can browse it tiny-like at their site, or download it.  Topics include:

  • An interview with Fracisco A. Cortina
  • Photoshop: Portrait of Nathan
  • XSI: Making of Aramaki, Section 9
  • 3ds Max: Making of Portrait of Martha
  • Painter: Making of Naval Officer
  • Gallery – Showcase of latest 3D inspiring art

As usual, a great collection of articles & fantastic artwork.

CGArena: Animation Magazine June – July 09 Issue.

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ILM Purchases Nuke Site Licence

If you were worried about anything happening to Nuke or the Foundry as a result of the recent changing of the guard finance-wise, it seems you don’t have to worry about it for the near future.  ILM just bought a site-wide license for Nuke, the popular compositing system.

Nuke allows us to leverage our 3D pipeline while remaining in the compositing environment, which puts a great deal of power into the hands of the compositors,” explained Pat Tubach, ILM’s compositing department supervisor. “We work on very complex shots and the remarkable speed at which Nuke operates means our artists can focus on the art of visual effects and not have their creativity impeded by a software speed limit.”

A company like ILM gets a discount, I’m sure, but it’s still a huge chunk of change toward the Foundry, and a sign that they’re going to be around for a while.

Industrial Light & Magic (ILM) Purchases Nuke Site Licence | The Briefing Room.

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Oceansize from Supinfocom Arles 2008

oceansize00116-550x412

Another great animation short from the students of Supinfocom Arles.

Oceansize is a short 3D movie made by 4 students of Supinfocom Arles in 2008, Romain Jouandeau, Adrien Chartie, Gilles Mazières and Fabien Thareau.

You can check the official site for more stuffs and informations: oceansize-lefilm.com

See the animation after the week.

Read more…

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NVidia offering new GPU Computing Webinars

nvidia cudaNVidia has announced a trio of new online webinars, run via GoToMeting, aimed at CUDA and GPU Programming.  The courses are:

  • GPU Computing Introduction to CUDA, 1.5 hours
  • Performance Considerations for CUDA Programming, 1 hour
  • Advanced CUDA Optimization Techniques, 1 hour

The full list of dates and times can be found on their website.  Each webinar will be offered 3 times.

GPU Computing Online Seminars.

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NVIDIA Performance Primitives – NVPP

NVidia has announced yet another toolkit for CUDA processing, the NVPP – NVidia Performance Primitives.

NVIDIA NVPP is a library of functions for performing CUDA accelerated processing. The initial set offunctionality in the library focuses on imaging and video processing and is widely applicable for developers in these areas. NVPP will evolve over time to encompass more of the compute heavy tasks in a variety of problem domains. The NVPP library is written to maximize flexibility, while maintaining high performance.

Available for Windows XP & Vista, and Linux, from their website.

via NVIDIA NVPP.

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Rhythm and Hues talks Night at the Museum 2

One of the most complicated rigs Rhythm and Hues has ever built is the Octopus from Night at the Museum 2.  They sit down with CGSociety to discuss how it was built.

“The outer skin consisted of multiple layers of 8/16-bit displacement maps, created in Photoshop, and 32-bit displacement maps generated in Mudbox, ranging from the bumpy skin and veins, to the smoother tentacle bottoms, and the ridges of the suckers, to the wrinkles around the eyes and gills.”

via CGSociety – Night at the Museum 2.

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Stories from June 8th, 2009

Live Visualization of iPhone App Store Sales

Another fun find at WWDC this week is the tiled display wall showing a live stream of App Store Sales.  Interesting in finding out more about this, anyone know anything else? Video would be perfect. Video after the break, courtesy of TechCrunch.

More information:

This is a live feed showing the activity of 20,000 popular apps currently on the store. Every time a customer downloads an app, its icon lights up (5-min delay).

How they made it:

This hyperwall was built using the latest in Apple technology. It’s powered by 20 Mac Pro towers running Mac OS X Snow Leopard, It was programmed in Quartz Composer using new OpenCL APIs. And it’s shown on 20 synchronized 30-inch Apple Cinema HD Displays.

Yfrog – 157kcz.jpg.

Read more…

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Google Earth does World Oceans Day

Google is pushing awareness of the World Oceans Day with a suite of visualizations of various data regarding the world’s oceans, within Google Earth.

World Oceans Day offers the opportunity to celebrate the wonders of the underwater world and look carefully at our interactions with the sea. An increasing number of people are moving to the coasts, but for many of them what goes on beneath the surface is still a mystery. As a result the ocean is often left out of sight, out of mind. To counter that, here’s a sample of different ways to visualize the wet portion of our planet.

See the list of visualizations on the website.  Google Earth Browser Plugin required.

via World Oceans Day.

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Apple’s iPhone3Gs supports OpenGL|ES 2.0

wwdc2009-764Apple has just satisfied one of the huge requests for Developers by adding support for OpenGL|ES into the newest iPhone hardware, the iPhone 3G(s).  The new support extends the existing OpenGL support to OpenGL|ES 2.0.  Still not state-of-the-art (3.0 is available), but better.

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