James McCombe is taking advantage of the buzz around E3 to talk about the Caustic Graphics raytracing solution.  The folks at InfoWorld sit down with him and talk about where the technology and market it heading.  While the tone of his responses is a bit condescending, he makes some good points.

We have this small little thing called the 3D professional market, which already places a tremendously high value on ray tracing and is willing to pay for it. And out solution right now without being integrated into a stream processor [or] a separate chip, is it’s still able to provide tremendous orders of magnitude speed gain to that market, and they’re willing to pay for that.

I would say the “3D Professional Market” is a bit more than a “small little thing”.  I’m pretty sure the interview also has a typo in it, otherwise he completely dismisses the possibility of seeing the Caustic chipset in gaming consoles right before saying it would be trivial.

McCombe: We see no reason this would be in a game console eventually, it’s just a matter of silicon integration with existing screen processors.

James McCombe on ray tracing & the gaming industry | Games – InfoWorld.