Visualization Library – C++ OpenGL middleware for 2D/3D graphics

Visualization Library has just released v3.2.440 Alpha, focusing on new Volume Rendering features:

This new release concentrates on volume rendering: the new vlVolume::SlicedVolume class can be used to directly render 3D volumes with and without OpenGL Shading Language. You can install your own shaders or use the default ones which support realtime dynamic Blinn-Phong lighting and custom transfer functions.

Also, they’ve improved some basic algorithms like Marching Cubes and added DICOM support.

via Visualization Library | A lightweight C++ OpenGL middleware for 2D/3D graphics.

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This story written by Randall Hand

Randall Hand is a visualization scientist working for a federal research lab, aiding researchers to discover the insights buried within their terabyte datasets generated on some of the most powerful supercomputers in the world. He also runs VizWorld.com .

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