ZBrush has announced a new feature in Zbrush4 called “GoZ”, aimed to make moving data between ZBrush and other popular modeling packages even easier.

With a single click of a button, GoZ lets you quickly transfer your geometry back and forth between ZBrush and other 3D application like Maya, Cinema 4D, and Modo, with many other applications soon to come. This means that you can place ZBrush and its GoZ feature at the center of any workflow. Not only can you instantly transfer geometry between ZBrush and other 3D applications, but any texture, normal, and displacement maps created with in ZBrush will automatically be connected to the appropriate shader networks in the program of your choosing.

via ZBrushCentral – *** Introducing GoZBrush ….