A new video from Kai Kostok showcases the new GLSL features in Blender by rendering the Visible Human dataset in real-time, anc capturing it on video for all of us to enjoy.

“In this demonstration you are about to see a little 10 minutes tour through a real female human body age 59 from the Visual Human Project. Everything is real-time recorded. The shown “block” consists of 1746 x 570 x 666 cells in resolution. It s a plain stack of hundreds of planes each mapped with slice of the dataset. i have written a script to fully automate the process of conversion. It is rendered by a basic GeForce 8600 GT with 512 MB of video memory on top of a 2 4 GHz Quad-Core system with 4 GB of memory. “

See the video after the break.

via Real-Time Visible Human Using GLSL Emulated Volumetrics at BlenderNation.


The Visible Human in real-time with Blender from Kai Kostack on Vimeo.