Urban city environments are a common asset in videos and games, and designing them is a huge pain for modelers due to the huge amount of detail usually required.  PixelActive’s CityScape product automates and simplifies most of the work, and has spread beyond modeling into fields like traffic simulation and city planning.  Today they’ve announced version 1.7.

The interest for CityScape in so many industries is amazing. It s not just a tool for building video games anymore. Anyone who wants to build a real or imaginary city should be using CityScape to improve productivity and efficiency.” says Steve Rotenberg PixelActive CEO. “The traffic simulation has been a great benefit to city planners and virtual world developers. The ability to see how changes affect traffic in real-time has been tremendous for them.””

via PixelActive Inc. – Press Releases.