janimation_00_420x236Janimation was given the task of creating the in-game cinematics for the Quantum of Solace video game, and being long-time aficionados of Softimage, they had hoped to use it again.  However, the tight work-schedule necessitated a change of plans, and they switched to Autodesk’s Face Robot tool.

“Face Robot helped streamline our workflow,” says Michaud. “We knew that standard face rigging was going to take too long and cost too much. We ended up using Face Robot for over 85 percent of the facial animation.”

They also praise the “GATOR” product, which they used to quickly rig and map character animations onto dozens of models simultaneously.

via Autodesk – Games – Janimation.