A new plugin for NewTek‘s LightWave adds in a completely new surface shader system to add an incredible degree of flexibility, not previously available.

shaderMeister overrides the native surface shading feature in LightWave 3D, on a scene-by-scene basis, so artists can realize greater flexibility to create a custom library of shader overrides and presets. The Master Handler plug-in manages the global nodal surfacing graph presets and a custom library of shader overrides, supported by the straight-forward workflow within shaderMeister.

via CGSociety – db&w releases shaderMeister.