VFXWorld has an article up about the work Furious FX did to create Race to Witch Mountain.

racetowitchmountainThis particular shot, and the rest of the project, was entirely created on Mac platforms. The primary 2D pipeline consisted of Nuke for compositing and Silhouette for rotoscoping. 3D work was based on Maya and mental ray, with some tasks being completed in LightWave.

The first step was the creation of a 3D mesh of the SUV, which utilized the on-set cyber-scanning services provided by Eyetronics. The practical SUV was photographed using a high-resolution camera and two flash units. One of these was used to project a grid on top of the SUV from multiple angles, while the other captured texture information. The data was then used to generate a highly detailed and accurate computer-based model of the vehicle.

via ….. >> VFXWorld / Feature Articles << …...