Normal Mapping Workflow in ZBrush

CGArena is carrying a set of 11 tutorials for using Normal Maps in ZBrush, Maya, and 3DS Max.

In these 11 video tutorials you will understand about the normal mapping workflow. We will apply normal maps in 3ds max and Maya and offsetting the UV coordinates and not only this we will do much more in ZBrush. These tutorials created by the Pixologic (makers of ZBrush) for the 3D community, so everyone can easily go at advanced level in ZBrush and extract the full potential of the ZBrush. As always you can also download the files for later viewing.

via Normal Mapping Workflow in ZBrush.

PG

About the Author: Randall Hand

Randall Hand is a visualization scientist working for a federal research lab, aiding researchers to discover the insights buried within their terabyte datasets generated on some of the most powerful supercomputers in the world. He also runs VizWorld.com .

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