Related to yesterday’s new case studies (here and here) from Autodesk, they just officially announced HumanIK4 and Kynapse6 at GDC.

“Autodesk middleware products offer a solution to common runtime challenges, allowing development teams to concentrate on the creative work involved in authoring amazing new gameplay experiences,” said Marc Stevens, Autodesk vice president, games. “For example, HumanIK helps to alleviate the burden of large clip libraries by enabling procedural motion adaption, which reduces the number of clips animators need to produce and maintain. With Kynapse, programmers can avoid the development time and costs involved in writing custom runtime solutions for universal AI issues, like spatial awareness.”

CGSociety – Autodesk Middleware.