Jon Stokes has a piece on Ars Technica about the “3d gaming revolution”, and how it’s not taking place on the classic fronts of consoles & PC’s, but rather on handhelds, driven largely by the iPhone.

I’ve covered at some length the ARM offerings in this space, and why Intel won’t have a shot at a real mobile phone form factor until sometime after transitioning to 32nm, but I’ve paid less attention to the software side of this equation. At a GDC session yesterday by the Khronos Group, a broad industry consortium working on the OpenGL, OpenCL, and other GPU-related APIs, I was surprised at just how little sway Microsoft has in the mobile 3D arena.

While OpenGL ES will run on Windows Mobiles devices (and probably the Palm Pre), those devices have been marketed and targeted mainly toward businesses.  They will in time catch-up to the iPhone’s lead in gaming, but the damage has been done:  Mobile Embedded Gaming is here to stay.

via Mobile 3D gaming revolution leaving Wintel behind – Ars Technica.