Digital Televisions outperform most virtual environments in displaying high-resolution video.  The high framerates and frame-sizes prove difficult to manage in a VE.  But a grad student at University of California at San Diego, Han Suk Kim, has developed a mipmap based algorithm to make it possible.

“Visualizing cellular datasets and maximizing high-resolution video playback share similar problems ” Kim said. “If you have 10 gigs of data but only 2 gigs of memory how do you achieve that NCMIR has a lot of datasets that are usually made up of very high-resolution microscope images and all the optimization solutions that we used in video playback can also be applied to the rendering system of light microscope and electron microscope data. The next step would be something called ‘transfer function design ’ which adds color to the 3D datasets so scientists can compare them.””

He plans to present his work as a poster at the IEEE Virtual Reality conference in Lafayette, LA March 14-18.

via Engineering Graduate Student Narrows Gap Between High-resolution Video And Virtual Reality.